
HORIZON COLLAPSE <<DEMO>>
EPILEPSY / PHOTOSENSITIVITY TRIGGER WARNING!
This game contains a LOT of instances of flashing lights and erratic visual patterns that WILL almost certainly trigger an epileptic seizure if you are susceptible to it. DO NOT PLAY this game if you or any of your relatives has had seizures of any kind or is diagnosed with any epileptic condition. You have been warned.
Additionally, some people who never had a history of seizures or epilepsy may even develop it due to various causes, so if you experience any of these symptoms: nausea, dizziness, altered vision, eye or muscle twitching, involuntary movements, loss of awareness, disorientation, or convulsions, you must IMMEDIATELY stop playing the game and consult your physician.
About
Can you escape the inevitable?
As the supermassive black hole closes in, you must dodge through gravitational wells and use temporal dilation fields to gain as much time as possible, so that you might have a chance to escape the bounds of the event horizon. Be cautious, for once you are out of time, the singularity will consume your very existence. How long can you stall certain doom?
How to Play
- Use A / D or left / right arrows to move sideways.
- Mobile users can touch the left or right half of the screen to move in the respective direction.
- Dodge gravitational wells or lose time.
- Gain time by moving through temporal dilation fields.
- The game ends if you run out of time.
Team
Current Status
This game has been made for the 10 days long Patch Notes v1.1 game jam, cohosted by Indieformer and Jamlytics. It is currently in a playable early prototype/demo phase.
| Published | 2 days ago |
| Status | Prototype |
| Platforms | HTML5 |
| Authors | Imouto, Ice Spark Studios, neuro_dev_ergent, Kash Hodges |
| Genre | Action, Simulation |
| Made with | Godot, Krita, Clip Studio Paint |
| Tags | Black and White, Bullet Hell, Endless Runner, Fast-Paced, psychedelic, Real-Time, Sci-fi, Singleplayer, Space |
| Average session | A few minutes |
| Languages | English |
| Inputs | Keyboard, Mouse, Touchscreen |
| Accessibility | Color-blind friendly, High-contrast |
Development log
- It is time...2 days ago







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